Page 12 - De Anza College Academy Catalog 2019
P. 12

 June 17-July 12
GRADES 6-9
COURSE DESCRIPTIONS
               LEGO COMPUTER ROBOTICS:
MINDSTORMS EV3 (2 hours)
Entering Grades 6-8 – Using the newest technology from Lego Education, students will gain practical, hands-on experience with science, technology, engineering and math concepts. This course is designed for students who want to expand their programming skills to the next stage using EV3, data logging and CAD software. Students
will develop creative thinking and problem-solving skills while they learn core engineering principles. Working
in teams, students will construct robot designs using sensors and motors. Students will learn programming skills and engineering design with the EV3 “intelligent brick,” using Lego servo-style motors along with
touch, color, gyro and ultrasonic sensors. This class is great preparation for students interested in robotics competitions such as RoboGames and First Lego League. Prior experience in robotics is not required.
LEGO COMPUTER ROBOTICS:
MINDSTORMS NXT (2 hours)
Entering Grades 6-8 – This class is an exciting, in-depth exercise in building and programming robots using the Lego Mindstorms NXT robotics system. Students will learn programming skills and engineering design basics with the NXT “intelligent brick,” using servo-style motors along with touch, light and ultrasonic sensors. Students will build a variety of robots and program them with a computer to move, react and make sounds, while solving weekly game challenges. The course also teaches teamwork skills as students collaborate in pairs and small teams, sharing an NXT robotics kit and computer. This class is great preparation for students interested in robotics competitions such as RoboGames and First Lego League. Prior experience in robotics is not required.
PRODUCT DESIGN AND MARKETING
USING TECHNOLOGY
Entering Grades 6-9 – How does an entrepreneur
get a great new product into customers’ hands? This class will cover the latest software tools and best practices for developing and marketing. Students
will start with the basics of designing a new product, including a logo and tagline, and explore key aspects of product marketing. Students will also learn how to create infographics and advertisements, design web pages, and create and edit photos and videos that tell the story of a new product. The course will culminate with students creating a testimonial video about their product, and sharing what they’ve created with their classmates. This class is offered in partnership with the Krause Center for Innovation.
PYTHON PROGRAMMING –
BEGINNING LEVEL (2 hours)
Entering Grades 6 and 7; Entering Grades 8 and 9 (Offered for two age groups in separate classes) – This course introduces students to basic elements of the Python programming language, including data types, control structures, algorithm development and program design with functions. Students will define new object classes, create interactive applications with buttons, learn about animation and build an interactive game using Python. The instructor will also cover fundamental principles of object-oriented programming, as well as data- and information-processing techniques.
PYTHON PROGRAMMING –
INTERMEDIATE LEVEL (2 hours)
Entering Grades 6 and 7; Entering Grades 8 and 9 (Offered for two age groups in separate classes)
This course will help students strengthen their skills and build on what they have learned in previous introductory programming classes. Through practical
examples, students will gain a deeper
understanding of Python program-
ming and how it can be applied in
the real world. Projects will
  PYTHON
BOOTCAMP ONE-WEEK SPECIALTY CAMP
 10
Register at deanza.edu/academy
408.864.8817 | communityeducation@deanza.edu
JULY 8-12 SEE INSIDE BACK COVER

































































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